Browse the Grimoire
Location
The Hissing Roost
A nest of a hundred eggs in a bare cliff-face, its silence broken only by the hiss and the clutch.
Location
The Infernal Pits
A pit of black fire and broken stone at the bottom of the world, where the demons keep their bargains and their hunger.
Location
The Labyrinth
A maze of black stone and kept air, where the minotaurs keep their strength and their very long, very quiet, and very patient oaths.
Location
The Melt Pool
A collective of gelatinous colony-pools in a shallow basin, its surface a constant amber shimmer, its floor dissolving and re-forming.
Location
The Mire Barracks
A barracks of black mud and broken stone in the deep marsh, where the ogres keep their strength and their very short, very sharp, and very loud oaths.
Location
The Moaning Moor
A moor of pale shade, its surface a constant grey shimmer, its silence broken only by the moan and the soul.
Location
The Nameless Tundra
The frozen expanse of the old world where Uaellaen was found by Tigole. Snow, ice, and the first lesson: the world is bigger than you.
Location
The Sanctum
A floating sanctum above the clouds, where the demi-gods keep their power and their distance from the mortal world.
Location
The Sanguine Crypts
A crypt of pale stone, its chambers lit by the phosphorescence of the blood, its silence broken only by the ledger and the debt.
Location
The Scale Pits
A pit of black scale and broken wing, where the drakes keep their small, sharp, and very loud quarrels.
Location
The Silent Spires
A city of pale stone, its surface a constant grey shimmer, its silence broken only by the record and the witness.
Location
The Sting Crags
A crag of bare stone, its surface scored with the marks of the claw, its air a constant hum, its silence broken only by the sting and the charge.
Location
The Throne of Names
A throne of cold light and ringing silence in the highest plane, where the gods keep their power and their long, very quiet, and very patient oaths.
Location
The Tinker Hollows
A hollow of small, clever workshops and odd little gardens, where the gnomes tinker, scheme, and keep their very small, very sharp secrets.
Location
The Grassy Steppe
A wide, open plain of tall grass and running water, where the centaurs ride in the wind and keep the oldest oaths on horseback.
Location
The Scream Spire
A sheer tower of bare stone, its summit wide enough to hold a nest, its air a constant shriek, its silence broken only by the song and the raid.
Location
The Scriptorium
A silent tower of paper and ink on the edge of the old world, where the erudites keep their knowledge and their long, very quiet, and very sharp oaths.
Location
The Shatter Sounds
A shore of black rock and kept air, where the sirens keep their voice and their very long, very quiet, and very patient oaths.
Location
Aelfarion, the Silver City
A city of silver spires and old, careful magic, carved into the white cliffs of the coast, its silence broken only by the spell and the word.
Location
Anvil Caves
Gem-mining tunnels and forges under a dead mountain, its chambers lit by furnace-heat, its gems priced and its dragon respected.
Location
Bittermire Warrens
A poison marsh the color of rust, its ground a soft dark that gives underfoot, its air thick green with bitter.
Location
Black Tide Vaults
Deep-sea pressure vaults, their walls of black stone, their air a constant drip, their silence broken only by the call and the drag.
Location
Coral Throne
A living reef city of coral architecture, its spires grown rather than built, its trade measured in pearls and its memory held in the scale.
Location
Drip Caverns
A dripping cavern of acid wanderers, its ceiling a constant green shimmer, its floor dissolving and re-forming, its silence broken only by the drip.
By Mark
air (1) backstory (1) bestiary (72) between-universes (1) boundary (1) coast (1) current-universe (3) earth (1) fire (1) frozen (1) home (72) ice (1) lake (1) lightning (1) location (5) mystery (3) old-world (1) placeholder (1) setting (1) shadow (1) threshold (1) tundra (1) unknown (1) veil (1) venom (1) water (1)
Character
Race
Faction
Creature
Magic System
Historical Event
Concept
Episode
Deity
Dragon
Rule
Spell
Item
Material
Recipe